| 001 | CryokinesisCommand over cold: pull heat out of things, freeze water into ice, and shape frost into walls or weapons. | Elemental | Major | Overusing the power chills the user's own body, from numb fingers up to frostbite, so long fights have a built-in clock. | Fire, magma and intense heat melt constructs faster than they can be rebuilt, and they make a natural rival power. | 12 Holders- ElsaFilm
- Frozone (Lucius Best)Film
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| 002 | TelekinesisMove objects with your mind alone: lift, throw, crush or hold anything you can focus on. | Mind | Major | Heavy lifting takes a toll on the body, with nosebleeds and exhaustion after a big push. | Breaking the user's concentration with noise, pain or distraction can drop whatever they are holding. | | Full page → |
| 003 | ChronokinesisBend the flow of time: freeze a moment, slow a fight to a crawl, or rewind a mistake before it sticks. | Time | Cosmic | Heavy use punishes the body: nosebleeds, fainting and headaches that grow with every rewind. | Another time-bender can step into the frozen moment too, cancelling the user's biggest advantage. | 11 Holders- Max CaulfieldGame
- Tracer (Lena Oxton)Game
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| 004 | TeleportationVanish from one spot and appear in another without crossing the space between, from a short blink to across the world. | Space | Major | Carrying passengers drains the user, and long trips with others can be dangerous for everyone involved. | Targets the user cannot see or has never visited are out of reach, and landing inside something solid can be fatal. | 12 Holders- Nightcrawler (Kurt Wagner)Comics
- Blink (Clarice Ferguson)Comics
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| 005 | PyrokinesisCommand over fire: ignite it, shape it, throw it, and sometimes become living flame yourself. | Elemental | Major | The user's own body is not always fireproof. Pushing past their limit burns them, scarring skin and shortening every fight. | No oxygen, no fire. A vacuum, smothering foam or enough water puts the flames out, at least until air comes back. | 12 Holders- Human Torch (Johnny Storm)Comics
- Pyro (St. John Allerdyce)Comics
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| 006 | ElectrokinesisCommand over electricity: throw lightning, drain power grids, and run current through anything nearby. | Energy | Major | The power runs out. Big attacks drain the user's reserves, and they have to find a power source before they can fight again. | Insulation blocks the shock. Rubber gloves, insulated suits or a naturally rubbery body can shrug off attacks that would drop anyone else. | 12 Holders- Cole MacGrathGame
- RaidenGame
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| 007 | Gravity ManipulationChange how hard things fall: make objects weightless, pin enemies to the floor, or pull meteors out of the sky. | Space | World-Class | Pushing past the user's weight limit brings on nausea, so big lifts end with the user sick and shaky. | Hitting the user directly can break their concentration and release whatever they were holding down. | 10 Holders- Ochaco UrarakaAnime
- Fujitora (Issho)Anime
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| 008 | Blood ManipulationControl over blood: shape your own into blades and bullets, or seize the blood inside someone else. | Life & Death | Major | Using the user's own blood as ammunition means blood loss: dizziness, pallor and eventually collapse if they fight too long. | Some versions only work under special conditions, such as a full moon, so the right night of the month decides who wins. | 11 Holders- ChosoAnime
- Noritoshi KamoAnime
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| 009 | ShapeshiftingChange your body at will: copy other people, become animals, or reshape limbs into weapons. | Body | Major | Holding a form is not free: the user has to rest in their natural state regularly or the shape starts to fail. | Fire or extreme heat breaks the body down faster than it can reform. | 10 Holders- Mystique (Raven Darkholme)Comics
- Martian Manhunter (J'onn J'onzz)Comics
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| 010 | HydrokinesisCommand over water: lift it, shape it, throw it as a wave, or turn your own body into liquid. | Elemental | Major | Darker techniques can come with a moral cost. Controlling the water inside someone's body is effective and horrifying, and using it can change how others see the user. | No water, no power. A desert, a sealed room or a dry battlefield leaves the user with little or nothing to shape. | 10 Holders- KataraTV
- Aqualad (Kaldur'ahm)TV
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| 011 | Super SpeedMove, think and react far faster than humans. | Body | Major | Burns calories at a frightening rate. | Friction, slippery ground and sudden stops. | 3 Holders- The Flash (Barry Allen)TV
- QuicksilverFilm
+1 more | draft |
| 012 | InvisibilityBecome impossible to see. | Perception | Minor | You cannot see your own hands either. | Thermal vision, flour, rain and footprints. | 3 Holders- Invisible WomanComics
- Violet ParrFilm
+1 more | draft |
| 013 | FlightLift off and fly under your own power, no wings required. | Body | Minor | None recorded | Low ceilings, nets and anything that grounds you. | 3 Holders- SupermanComics
- Carol DanversFilm
+1 more | draft |
| 014 | Super StrengthLift, throw and punch far beyond any human limit. | Body | Major | Ordinary objects break in your hands, and so do hugs. | Opponents who never let you get a grip. | | draft |
| 015 | Healing FactorRecover from wounds in seconds that would kill anyone else. | Body | Major | You still feel every injury, all the way through. | Damage faster than the body can repair, or a head wound. | 3 Holders- WolverineComics
- DeadpoolFilm
+1 more | draft |
| 016 | IntangibilityLet solid matter, punches and bullets pass right through you. | Body | Major | While phased you cannot breathe, hear or hold anything. | Energy attacks and staying solid for one wrong second. | 3 Holders- Kitty PrydeComics
- Mirio TogataAnime
+1 more | draft |
| 017 | Size ManipulationShrink to insect scale or grow into a giant. | Body | Major | Giant forms are clumsy; tiny ones are easy to step on. | Confined spaces when big, wind and water when small. | 2 Holders- Ant-Man (Scott Lang)Film
- Mt. LadyAnime
| draft |
| 018 | ElasticityStretch, bend and bounce your body like rubber. | Body | Minor | None recorded | Sharp blades and extreme cold that make you brittle. | 3 Holders- Mr. FantasticComics
- ElastigirlFilm
+1 more | draft |
| 019 | TelepathyRead thoughts and speak straight into other minds. | Mind | Major | Crowds become a roar of voices you cannot mute. | Psychic shielding and minds that are not human. | 4 Holders- Professor XComics
- Saiki KusuoAnime
+2 more | draft |
| 020 | Mind ControlMake other people do what you say, whether they want to or not. | Mind | World-Class | You never know if anyone around you means it. | Strong will, distance, or a target who cannot hear you. | 3 Holders- KilgraveTV
- Lelouch vi BritanniaAnime
+1 more | draft |
| 021 | Animal CommunicationTalk with animals and understand their answers. | Mind | Minor | None recorded | Places without animals, and animals with nothing useful to say. | 3 Holders- AquamanFilm
- Harry PotterFilm
+1 more | draft |
| 022 | EmpathySense and sometimes nudge what other people feel. | Mind | Minor | Other people's pain lands on you as if it were yours. | Beings with no emotions to read. | | draft |
| 023 | Memory ManipulationErase, change or plant memories in someone's head. | Mind | Major | Edited memories leave gaps that people start to notice. | Records, diaries and photos that contradict the edit. | 2 Holders- The HaitianTV
- Gilderoy LockhartFilm
| draft |
| 024 | Portal CreationOpen a doorway that links two distant places. | Space | Major | Anything can come through from the other side, too. | Being interrupted before the portal is stable. | 2 Holders- Doctor StrangeFilm
- BlinkFilm
| draft |
| 025 | Dimensional TravelCross into parallel worlds and other dimensions. | Space | World-Class | Every jump risks landing somewhere you cannot leave. | Dimensions locked from the other side. | 2 Holders- America ChavezFilm
- Cisco RamonTV
| draft |
| 026 | PrecognitionSee flashes of what is about to happen. | Time | Major | Visions come when they want, not when you need them. | Free choices made at the last moment. | | draft |
| 027 | Time TravelJump back or forward to another point in your own timeline. | Time | World-Class | Fixing one moment breaks another you cared about. | Fixed events that refuse to change. | 2 Holders- Takemichi HanagakiAnime
- Tim LakeFilm
| draft |
| 028 | Force FieldsRaise invisible barriers that stop attacks cold. | Energy | Major | Holding a big shield drains you fast. | Attacks from inside the barrier, or from below. | 2 Holders- Invisible WomanComics
- Violet ParrFilm
| draft |
| 029 | Energy AbsorptionSoak up incoming energy and turn it into strength. | Energy | Major | Store too much and you have to let it out, wherever you are. | Attacks that carry no energy to steal, like poison. | 2 Holders- BishopComics
- Sebastian ShawFilm
| draft |
| 030 | Sonic ScreamTurn your voice into a blast that shatters glass and stone. | Energy | Major | Your throat gives out after a few full-power cries. | Gags, vacuum and sound-dampening fields. | 3 Holders- BansheeComics
- Black CanaryFilm
+1 more | draft |
| 031 | Light ManipulationBend, focus and fire light as beams or blinding flashes. | Energy | Major | Weak in the dark, where there is little light to use. | Mirrors, smoke and total darkness. | | draft |
| 032 | Darkness ManipulationSummon and shape living darkness and shadow. | Energy | Major | The dark has moods of its own and does not always obey. | Bright light that leaves no shadow to work with. | | draft |
| 033 | MagnetismPull, push and bend metal with magnetic force. | Energy | World-Class | Power lines and electronics go haywire around you. | Plastic, wood, glass and anything non-metallic. | 3 Holders- MagnetoComics
- Eustass KidAnime
+1 more | draft |
| 034 | NecromancyRaise the dead and bend them to your will. | Life & Death | World-Class | Each servant you raise ties a piece of your life to it. | Fire, holy ground and destroying the caster. | 3 Holders- The Night KingTV
- The Lich King (Arthas)Game
+1 more | draft |
| 035 | ImmortalityStop aging and come back from wounds that should be fatal. | Life & Death | World-Class | You outlive everyone you love, again and again. | Being trapped, sealed away or buried forever. | 3 Holders- Connor MacLeodFilm
- Captain Jack HarknessTV
+1 more | draft |
| 036 | HealingClose other people's wounds and cure their illnesses. | Life & Death | Minor | The patient's energy, or your own, pays for the cure. | Wounds that are cursed, or a patient already gone. | 3 Holders- Recovery GirlAnime
- Orihime InoueAnime
+1 more | draft |
| 037 | Plant ManipulationMake plants grow on command and move like limbs. | Life & Death | Major | Plants grow at their own pace unless you push yourself. | Fire, poison and barren concrete. | 2 Holders- Poison IvyComics
- Swamp ThingComics
| draft |
| 038 | IllusionMake people see, hear or feel things that are not there. | Perception | Major | You have to hold every detail of the illusion in your head. | Pain, cameras and anyone who knows the trick. | 3 Holders- MysterioFilm
- Itachi UchihaAnime
+1 more | draft |
| 039 | X-Ray VisionSee through walls, clothes and skin. | Perception | Minor | You see more of people than you ever wanted to. | Lead, and anything too dense to look through. | 2 Holders- SupermanComics
- SupergirlComics
| draft |
| 040 | Enhanced SensesHear, smell and feel far beyond normal human range. | Perception | Minor | Loud noises and strong smells hit you like a punch. | Sensory overload from sirens, smoke or strong perfume. | 2 Holders- DaredevilTV
- WolverineComics
| draft |
| 041 | SummoningCall creatures or spirits to fight beside you. | Creation | Major | Summons can be lost for good if they die. | Hitting the summoner instead of the summon. | 2 Holders- YunaGame
- Megumi FushiguroAnime
| draft |
| 042 | Matter CreationMake objects or raw matter out of nothing. | Creation | Cosmic | You have to understand exactly how a thing is built to make it. | Running out of the energy or fuel the power consumes. | 2 Holders- Momo YaoyorozuAnime
- Doctor ManhattanComics
| draft |
| 043 | DuplicationSplit into copies of yourself that act on their own. | Creation | Major | Clones bring their pain and memories home to you. | Area attacks that hit every copy at once. | 2 Holders- Naruto UzumakiAnime
- Multiple ManComics
| draft |
| 044 | Probability ManipulationTip the odds so luck breaks your way, or someone else's way. | Reality | World-Class | Bad luck has to land somewhere, often near you. | Events that are certain and leave nothing to chance. | 2 Holders- DominoFilm
- Black CatComics
| draft |
| 045 | Reality WarpingRewrite the rules of the world to match what you want. | Reality | Cosmic | Your fears and moods leak into reality, too. | Doubt in yourself, or a will just as strong. | 3 Holders- Wanda MaximoffTV
- Haruhi SuzumiyaAnime
+1 more | draft |
| 046 | Power MimicryCopy the powers of anyone you touch or study. | Reality | World-Class | Borrowed powers come with the original owner's struggles. | Opponents with no powers to copy. | 3 Holders- RogueComics
- Peter PetrelliTV
+1 more | draft |
| 047 | Wish GrantingMake another person's wish come true, more or less as worded. | Reality | Cosmic | Wishes come with rules and a price nobody reads first. | A carefully worded wish that frees or binds the granter. | | draft |
| 048 | Weather ManipulationCall rain, wind, lightning and storms across a whole region. | Elemental | World-Class | Your emotions change the sky whether you mean them to or not. | Sealed rooms and underground fights. | 2 Holders- StormComics
- Weather WizardTV
| draft |
| 049 | Earth ManipulationMove rock, soil and sand as if they were clay. | Elemental | Major | You need solid ground under your feet to fight well. | Being in the air, on water or on a metal floor. | | draft |
| 050 | Air ManipulationShape wind into gusts, cushions and cutting blades. | Elemental | Major | Hard to land a heavy blow; air pushes more than it hits. | Vacuum and fighting in tight, closed spaces. | | draft |