Roll a random Stand for your OC, with its six stats on a hexagon chart, a Drawback and a Weakness. Lock what fits and reroll the rest.
EnergyMajor
Stand name
「Saffron Beacon」
Roll #001
Stand stats
Stand type
Bound · It lives inside an object, a place or a piece of gear, and only works through that thing.
Ability
Magnetism · Anything it punches turns into a magnet that pulls metal in or pushes it away on your signal.
Drawback
Your nose bleeds after any use longer than ten seconds.
Weakness
It cannot touch anything moving faster than a car.
seed k7Q2listofsuperpowers.com
6 of 6 slots will reroll. Locked slots ignore the filters.
Close-Range Power: A humanoid fighter that stays a few steps from you and hits harder and faster than any person could.
Long-Distance: It can travel far from you, out of sight, but the farther it goes the weaker its blows land.
Automatic: It follows one simple rule, like chasing heat or guarding a door, and keeps going whether you watch or not.
Bound: It lives inside an object, a place or a piece of gear, and only works through that thing.
Colony: Not one Stand but dozens of tiny ones that act together like a swarm, so losing a few barely hurts.
Reading the stats: A is superb, C is about human level, E is barely there. The type sets the shape, so a Long-Distance Stand always reaches far and a Close-Range one always hits hard. The card's Tier comes from the six grades added up.
// How it works
Roll, lock, share
1Roll.Hit Reroll. You get a Stand name, a type, an ability, six stats graded A to E, a Drawback and a Weakness. The stats follow the type, so the hexagon always fits the Stand.
2Lock.Love the name but not the ability? Lock the name and reroll. Lock the stats and the type stays one they fit. Filter by Stand type or by Power Category to steer the roll.
3Share.Add your Stand user name, then copy the link. Anyone who opens it sees the same card and the same hexagon, so your group chat can argue about who would win.
The abilities come from our own Power List, and 29 of them point to a canon Stand that works in a similar way. Each Stand type has its own stat profile: Close-Range Power Stands hit hard and fast but stay near their user, Long-Distance ones roam far and hit softly, Automatic ones are tough and far-reaching but clumsy, Bound ones live in an object, and Colony ones are swarms that are hard to wipe out. Every name, Drawback and Weakness was written for this generator; none are copied from the series.
// Make it yours
Turn a roll into an OC Stand
A random roll is a starting point. These five habits are what make a Stand feel like it belongs in the series.
Give the ability one strict rule
The best Stands in the series are not strong, they are specific: a condition that must be met, a range that must not be crossed, a phrase that must be heard. Write your rule in one sentence and stick to it.
Let the stats tell a story
A Stand with A in Power and E in Range forces its user to walk into danger. One with A in Range and E in Power has to win by being clever. Read the hexagon before you decide how your user fights.
Make the user pay
A Stand is the user's own spirit, so damage and costs come back to them. A Drawback that the user feels in their body makes every fight scene tense, even when the Stand is winning.
Hide the Weakness in plain sight
Fights in the series are puzzles. Give your Stand a Weakness an enemy can work out from clues, like a habit, a sound or a pattern, so the fight is won by noticing something, not by hitting harder.
Name it like a record on a shelf
Pick two words that sound good together and hint at the ability without explaining it. Our names are original word pairs, not real songs or bands, so you can use them as they are.
Each roll picks six parts on its own: an original Stand name built from our word lists, one of five Stand types, an ability from 50 Powers on our list, six stats graded A to E that fit the type, a Drawback and a Weakness. There is no AI involved. A short seed decides every roll, so the same link always shows the same Stand, and locked slots stay put when you reroll.
What do the Stand stats mean?+
The hexagon grades six things from A (superb) to E (very weak): Power is how hard it hits, Speed how fast it acts, Range how far it can go from its user, Durability how long it holds up or how lasting its effect is, Precision how fine its control is, and Potential how much it could still grow. The card's Tier adds the six grades together.
Can I use a generated Stand for my OC?+
Yes. The names, abilities, Drawbacks and Weaknesses are written by us for this tool and are not taken from the series, so you are free to use any roll for your own character, story, art or roleplay. Stand names here are original word pairs, not real song or band names.